Helldivers 2 players emerge with a bullet-pointed peace offering

Rock Paper Shotgun

It’s been looking grim for Super Earth recently.
Multiplayer shooty Helldivers 2 is still sitting around 35,000 concurrent players, which is perfectly respectable, if only around 10% of its peak back in April.
“If Super Earth wanted to remain safe, they would stop nerfing our guns,” reads one comment on the subreddit, in response to a post titled “Let the bots advance.
Let the Super Earth burn.” It seems to have picked up some steam inside the actual game, too.
Some things we just didn’t get right – and other more fundamental inconsistencies in our approach to game balance and game direction,” reads the post, as spotted by PushSquare.

POSITIVE

Super Earth’s future has been looking bleak lately. Really, though, no. While only about 10% of its peak back in April, the multiplayer shooter Helldivers 2 is still seeing roughly 35,000 concurrent players, which is quite respectable. Nevertheless, a small group of irate “divers” have discovered a fresh method to express their disapproval of a progressively unpopular set of nerfs: putting down their weapons and allowing the robots to conquer the entire planet.

One person on the subreddit commented, “Let the bots advance. If Super Earth wanted to stay safe, they would stop nerfing our guns.”. Let there be fire on Super Earth. It appears to have gained some traction within the game itself as well. According to Gamesradar, as of earlier this week, there were only about a thousand players actively attempting to stop the bots from approaching the home planet in danger.

Players’ worries about nerfs have been acknowledged by Arrowhead, regardless of whether this is all greatly exaggerated for dramatic effect. A sixty-day plan that directly addresses player feedback regarding the contentious “Escalation of Freedom” update was revealed by game director Mikael Eriksson yesterday.

“In other words, the most recent update fell short of our expectations. “There are certain aspects that we simply did not execute well, along with other underlying disparities in our strategy for game direction and balance,” the post reads, as observed by PushSquare. “We will take responsibility for it all and own it.”. As many of you have noted—and we concur—the most important thing right now is to take action. Not converse. “.

Arrowhead says that the following agenda, broken down into bullet points, will be the result of said action. Is there a joke about the bullets being nerfed to the point where they can no longer even score points? Most likely. But that would be dumb, so I’m just going to make light of the fact that I think it’s dumb while essentially making the same joke. “Having your cake and gagging on it” is the term used in the industry to describe this. Arrowhead has the following schedule for the next sixty days:.

Keep reevaluating how we go about striking balance. Our aim is for balance to be enjoyable rather than merely being “balanced” for its own sake.

To improve the flamethrower’s close-quarters support weaponry, modify the way the fire damage mechanism operates. A rapid, straight revert will not function because it will break other things.

To avoid excessive ragdolling, rework the gameplay.

In order to make combat more interesting, we should reconsider how we design primary weapons.

Reorder the priority of bug fixes so that the issues that affect gameplay the most immediately get fixed first.

Boost game performance (the main goal is the frame rate).

Adjust the chargers.

Furthermore, from a broad viewpoint, we will be:.

We are looking into the possibility of setting up an opt-in beta test environment as a high priority to enhance our testing procedures.

To get additional community insights and feedback, post player surveys on a regular basis.

Enhance our patch/release note process by adding more context and explanations for modifications.

For those who are interested, we will be expanding on these topics in more blog posts and streams.

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