Specs rumors for the PS6 indicate 34–40 TFlops and a 6–12x RT performance boost over the PS5

Wccftech

YouTuber Moore’s Law Is Dead has now posted the full leaked specs of the upcoming PlayStation 6 (PS6) console, and they’re even stronger than those in the previous reports.
Perhaps the single most impressive spec is the ray tracing one; in August, MLID mentioned a 5-10x uplift from the ray tracing performance of the base PlayStation 5 console.
Needless to say, it would be a huge surprise, both for a console and for AMD, which is still trailing behind NVIDIA when it comes to ray tracing performance.
Granted, there have been rumors from reliable leaker Kepler_L2 that the next-gen AMD architecture will focus mostly on improving ray tracing (and AI) performance.
The PS6 would therefore offer between 34 and 40 TFlops; for comparison, the PS5 and PS5 Pro are known to be 10.28 TFlops and 16.7 TFlops, respectively.

POSITIVE

The complete leaked specifications of the upcoming PlayStation 6 (PS6) system have now been made public by YouTuber Moore’s Law Is Dead, and they are even more impressive than those in earlier reports. Ray tracing performance is arguably the most impressive feature; according to MLID in August, it is 5–10 times better than that of the base PlayStation 5 system. He now anticipates a much larger 6–12x leap, though.

Although the difference is obviously substantial, if we interpret it as 12x, the PS6’s ray tracing performance would be comparable to that of the GeForce RTX 5090, the current top-tier graphics card from NVIDIA, enabling even real-time path tracing in games. It should go without saying that this would be a major surprise for a console and AMD, which continues to lag behind NVIDIA in terms of ray tracing performance. Granted, trustworthy leaker Kepler_L2 has reportedly stated that the next-generation AMD architecture will primarily concentrate on enhancing the performance of ray tracing (and AI). However, MLID estimates that the PS6’s rasterization performance would improve between 2.5x and 3x, which is not nearly as much as the PS5’s.

According to reports, the PlayStation 6’s APU will be a monolithic 280 mm² die made using TSMC’s 3nm process, which should result in a lower power consumption (estimated at 160W TDP) than the PlayStation 5 Pro, which debuted last year. The GPU would have 54 RDNA 5 Compute Units (though MLID thinks two will probably be disabled), clocked between 2.6 and 3 GHz with 10 MB of L2 cache. The CPU would be powered by 8 Zen 6C cores, seven of which would be fully enabled and the other for redundancy, in addition to two Zen 6 low-power cores devoted to system tasks. The PS5 and PS5 Pro are known to have 10.28 TFlops and 16.7 TFlops, respectively, while the PS6 would presumably offer between 34 and 40 TFlops. Note that the PS5 offered a much larger spec improvement in that area because the PS4 only had 1.84 TFlops. However, it should be mentioned that TFlops are a rather antiquated method of determining a system’s power.

Completing these speculated PlayStation 6 specifications, MLID claims that the memory will have a 160-bit bus, support up to 40 GB of RAM, and have GDDR7 memory at 640 GB/s bandwidth. Sony may decide to use 30GB or 40GB of RAM, depending on the cost. According to the report, production is anticipated to begin in mid-2027 for a Fall 2027 launch window, which is a bit earlier than anticipated. It is important to keep PlayStation 4 and PlayStation 5 games backward compatible.

Additionally discussed in MLID’s video is Xbox Magnus, the codename for the APU that will power Microsoft’s upcoming Xbox system. Because of the multi-die design and anticipated higher power consumption, it is thought to be somewhat more powerful (about 25 percent), but more costly.

We might not have to wait long to learn whether the PS6 specifications are accurate if the Fall 2027 launch date is accurate. It may be recalled that in April 2019, approximately a year and a half prior to the November 12, 2020, release of the PS5, Sony Lead System Architect Mark Cerny began revealing the first details about the upcoming system. If Sony follows suit, we could hear official news as early as the spring of next year.

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