Nintendo Switch port studio weighs in on how powerful Switch 2 is

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Virtuos, a company that was involved with ports for a number of Nintendo Switch games over the years, has weighed in on the power of Switch 2.
If you played a third-party title on Nintendo Switch, chances are you’ve experienced some of Virtuos’ work.
What about Nintendo Switch 2 though?
Any game shipping at 60 FPS on the Series S should easily port to the Switch 2.
Likewise, a 30 FPS Series S game that’s GPU-bound should also port well.

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The power of the Switch 2 has been analyzed by Virtuos, a company that has worked on ports for several Nintendo Switch games over the years.

You’ve probably seen some of Virtuos’ work if you’ve played a third-party game on the Nintendo Switch. The studio contributed to a number of ports, including NieR: Automata, Final Fantasy 12, Starlink: Battle for Atlas, and Dark Souls Remastered.

The technical director of Virtuos subsidiary Black Shamrock, Eoin O’Grady, was recently asked if he agrees that the Nintendo Switch 2’s raw console performance is more akin to the Xbox Series S than the PlayStation 4. He replied by telling Wccftech:.

“The Switch 2’s GPU performance is marginally worse than the Series S’s; this discrepancy is more apparent in handheld mode. Nevertheless, the Switch 2 supports technologies like DLSS, while the Series S does not. As a result, the two consoles’ overall GPU capabilities are similar.

There is a more noticeable difference between the two consoles in terms of CPU. With a slightly more potent CPU than the PS4, the Switch 2 is more comparable to the PS4 in this regard. When properly optimized, most games are more GPU-bound than CPU-bound, so the effect of this discrepancy primarily depends on the game in question and its desired frame rate. Games that run at 60 frames per second on the Series S should transfer to the Switch 2 with ease. Likewise, a GPU-bound Series S game with 30 frames per second should also port smoothly. Complex physics, animations, or other CPU-intensive components may make it harder for a game to run at 30 or 60 frames per second, or they may need more optimization when being ported. “.”.

Additionally, O’Grady offered his thoughts on why the DLSS upscaling technology hasn’t been used in many Nintendo Switch 2 games to date. Given their artistic styles, he thinks Mario Kart World and Donkey Kong Bananza might not require it, but for third-party games, it “often comes down to how these titles are being ported.”. The procedure “is not as simple as taking the PC DirectX implementation of DLSS and running it on the Switch,” he explained, adding that DLSS must “be integrated through Nintendo’s NVN2 graphics API, and the extra work required for this might have been deferred by some developers for their initial ports.”. “”.

Regarding Nintendo Switch 2 technology, it was discovered this week that, despite not being compatible with the system itself, the dock supports VRR. Find all the information about that here.

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